/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef StartScene_h__
#define StartScene_h__

#include <SkyGameEngine.h>

using namespace SkyEngine2d;

class StartScene
	:public Scene
{
	SCENE_CLASS(StartScene)
public:

	~StartScene();

protected:
	StartScene();
	// 初始场景
	virtual void enterScene() override;
	//销毁场景
	virtual void quitScene() override;
private:
	//初始化ui
	bool initUi();
private:
	PushButton*		m_butStart;  /*!< 开始游戏的按钮. */
	Sprite*			m_background; /*!< 背景图片. */
};


#endif // StartScene_h__
